e2e testing for gamedev
ProGM June 25th, 2019

Automated Testing in Video Games: A Case Study

By “Automated Testing”, we mean a set of techniques which includes TDD (Test-Driven Development) and BDD (Behavior-driven Development). In this case study, I’ll focus on E2E (End-to-End Testing) in game development. Sometimes, things go wrong. It’s not unusual, while working on a game, to have to introduce a new global mechanic, or modify a component…

Little briar rose Wheel Minigame
ProGM November 21st, 2017

How-To: Use Flood Fill in Unity3D for bug fixing

If you have already played Little Briar Rose, you probably have met the Mushroom Maze mini-game. You might have found out a solution alone, or maybe using the hint. Some of you, instead, may have found new paths that we haven’t considered when developing the puzzle. That’s what we call a “miscalculation”. While creating the…