e2e testing for gamedev
ProGM June 25th, 2019

Automated Testing in Video Games: A Case Study

By “Automated Testing”, we mean a set of techniques which includes TDD (Test-Driven Development) and BDD (Behavior-driven Development). In this case study, I’ll focus on E2E (End-to-End Testing) in game development. Sometimes, things go wrong. It’s not unusual, while working on a game, to have to introduce a new global mechanic, or modify a component…

Little Briar Rose - Fishing Game Preview
ProGM July 31st, 2017

How (not) to Create a Great Fishing Game

Sometimes happens that what works perfectly for you, turns out to be just horrible for others. As an indie dev, I can say that this will happen again and again, as it’s a necessary step during the prototyping of a new concept. This happened as well in our point-and-click adventure, Little Briar Rose, that features several mini…

Little Briar Rose from art to graphic
Fabiola Ennacrima July 13th, 2017

How to Make a Stained Glass Game: Creation

Here we are with the second part of our stained glass game graphics’ article. You can find the first part on the link below: http://www.elfgamesworks.com/2017/03/13/howto-stained-glass-game-inspirations/ Today we’ll talk about how Little Briar Rose‘s graphics are created, moving from the study to the drawing of the backgrounds. Moreover, we’ll talk about a few key things to keep…

art nouveau adventure game
Fabiola Ennacrima July 13th, 2017

How to Make a Stained Glass Game: Inspirations

A Journey from Traditional Art to Video Games One of the most common questions about Little Briar Rose asked from players, journos and even my family is: how did you achieve such a stained glass style? It was hard to summarize days of work in a few words, so I finally decided to write a…

Little briar rose Wheel Minigame
ProGM November 21st, 2017

How-To: Use Flood Fill in Unity3D for bug fixing

If you have already played Little Briar Rose, you probably have met the Mushroom Maze mini-game. You might have found out a solution alone, or maybe using the hint. Some of you, instead, may have found new paths that we haven’t considered when developing the puzzle. That’s what we call a “miscalculation”. While creating the…