Let’s talk about backgrounds.Oftentimes, mapping is all about tilesets – grids containing all the elements appearing on the screen, mixed and combined to form the final product. And it works: most of the best works of the 2D Era worked with tilesets, reaching results still impressive as of today with a relatively limited palette of…
Joining the IGMC2018 – Fourth Round
Hey guys. What’s up?We took part in the Indie Game Maker Contest 2018 (IGMC2018), back in November. It’s all about creating a game from scratch, making it wholesome or at least not R18+, and most of all crunching it all in a month! It is not the easiest challenge by far – and it’s surely…
Godzilla in Gran Canaria: a Facebook Instant Game
Hey guys, what’s up?Lemme ask you a question: what comes to mind if we tell you we went to the Canarias? Holidays, right? Vacation? Sweet, well-deserved rest, yeah? Pfffft, as if! There’s only one correct solution: and that’s a very hungry GODZILLA ON A BICYCLE! So, here’s the deal: we went and met the lads…
How (not) to Create a Great Fishing Game
Sometimes happens that what works perfectly for you, turns out to be just horrible for others. As an indie dev, I can say that this will happen again and again, as it’s a necessary step during the prototyping of a new concept. This happened as well in our point-and-click adventure, Little Briar Rose, that features several mini…