Here we are with the second part of our stained glass game graphics’ article. You can find the first part on the link below: http://www.elfgamesworks.com/2017/03/13/howto-stained-glass-game-inspirations/ Today we’ll talk about how Little Briar Rose‘s graphics are created, moving from the study to the drawing of the backgrounds. Moreover, we’ll talk about a few key things to keep…
How to Make a Stained Glass Game: Inspirations
A Journey from Traditional Art to Video Games One of the most common questions about Little Briar Rose asked from players, journos and even my family is: how did you achieve such a stained glass style? It was hard to summarize days of work in a few words, so I finally decided to write a…
Global Game Jam 2017 – Diving the WAVES of GAMEDEV
Last Sunday night we came back from the Global Game Jam at Politecnico di Milano. Wow, that was really something! The Global Game Jam is an international event for game developers, organized every year, during the same day in every part of the world. You have 48 hours to create a video game, starting from a…
How-To: Use Flood Fill in Unity3D for bug fixing
If you have already played Little Briar Rose, you probably have met the Mushroom Maze mini-game. You might have found out a solution alone, or maybe using the hint. Some of you, instead, may have found new paths that we haven’t considered when developing the puzzle. That’s what we call a “miscalculation”. While creating the…