Hi everyone!? Woohoo, the reveal trailer for Children of Silentown hits 10K views on YouTube! ? Thank you all for all the interest, the support and the love! If you haven’t already, give it a look, smash that “like” button and… WISHLIST NOW! Also, it’s time for a small update! We are currently working on…
Automated Testing in Video Games: A Case Study
By “Automated Testing”, we mean a set of techniques which includes TDD (Test-Driven Development) and BDD (Behavior-driven Development). In this case study, I’ll focus on E2E (End-to-End Testing) in game development. Sometimes, things go wrong. It’s not unusual, while working on a game, to have to introduce a new global mechanic, or modify a component…
Godzilla in Gran Canaria: a Facebook Instant Game
Hey guys, what’s up?Lemme ask you a question: what comes to mind if we tell you we went to the Canarias? Holidays, right? Vacation? Sweet, well-deserved rest, yeah? Pfffft, as if! There’s only one correct solution: and that’s a very hungry GODZILLA ON A BICYCLE! So, here’s the deal: we went and met the lads…
{ IGMC2017 Recap } The Struggle of Being a Dev
Every year since 2014, Degica hosts the Indie Game Maker Contest (a.k.a. igmc2017), which is… well, a contest, where both new and seasoned devs do their best to create a game in under a month. We took part in both the first 2014 and 2015 editions, where we won respectively the third prize with Little Briar…
How (not) to Create a Great Fishing Game
Sometimes happens that what works perfectly for you, turns out to be just horrible for others. As an indie dev, I can say that this will happen again and again, as it’s a necessary step during the prototyping of a new concept. This happened as well in our point-and-click adventure, Little Briar Rose, that features several mini…